
Flyware
Programs: 3DS Max 2011, Photoshop, Unity
I modeled, UV mapped, and textured everything in the environment. This allowed me to:
To lead the player along I used:
Level 1 - "Activation"
Activation has a low density of buildings and wide open trenches allow new players to quickly jump into the world and experience Flyware with low risks.
Skill Level: Easy
Level 2 - "Neon Nights"
Neon Nights is a city of islands, focusing less on weaving in and out of clusters of buildings and more on travelling between the islands and trenches.
Skill Level: Medium
Level 3 - "Metropolis"
Metropolis contains a high density of buildings for experienced players to weave in and out of. Multiple tunnels are hidden in the world for player's to find and explore.
Skill Level: Hard
Level 4 - "Escher Core"
Escher Core combines levels 1-3 where the world is in a cube and a city is put on and mirrored on each side of the cube. Features 200% speed so the player can quickly travel to and from each city.
Skill Level: Intense
Ruins - Deathmatch
Game Engine: Unreal Development Kit (May 2010)
Player Size: 2-4
Map Size: Small
Gameplay: Fast
Ruins - Deathmatch - Layout

